Ferrothorn #598 Black and White
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#598 Ferrothorn

Ferrothorn ken sugimori artwork Normal SpritesNormal Backsprites
Ferrothorn sprite
Ferrothorn backsprite
Shiny SpritesShiny Backsprites
Shiny Ferrothorn sprite
Shiny Ferrothorn backsprite

Gender Ratio

Gender pie chart

Ferrothorn - Thorn Pod Pokémon

Flavor Text
BlackIt fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
WhiteThey attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.

Type:   GrassSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×1
1
×0
0
×1
1
×12
½
×1
1
×12
½
×12
½
×4
4
×12
½
×14
¼
×12
½
×12
½
×1
1
×12
½
×12
½

Evolutions

 
 
 

-- Level 40 -->


Ability

Iron Barbs Inflicts damage to the Pokémon on contact.

Height

bw male trainer height

Male Trainer: 4'11"

bw Ferrothorn height

Ferrothorn: 3'3"


Weight

bw Ferrothorn wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Ferrothorn: 242 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 0 171 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Rock Climb 90 85 Has a 20% chance to confuse the target.
Normal Physical 20 The user attacks the target by smashing into it with incredible force. It may also confuse the target.
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Harden 0 -- Raises the user's Defense by one stage.
Normal Other 30 The user stiffens all the muscles in its body to raise its Defense stat.
1 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
1 Curse 0 -- Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Other 10 A move that works differently for the Ghost type than for all other types.
6 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
9 Curse 0 -- Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Other 10 A move that works differently for the Ghost type than for all other types.
14 Metal Claw 50 95 Has a 0% chance to raise the user's Attack by one stage.
Steel Physical 35 The target is raked with steel claws. It may also raise the user's Attack stat.
18 Pin Missile 14 85 Hits 2-5 times in one turn.
Bug Physical 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
21 Gyro Ball 1 100 Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
26 Iron Defense 0 -- Raises the user's Defense by two stages.
Steel Other 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Mirror Shot 65 85 Has a 0% chance to lower the target's accuracy by one stage.
Steel Special 10 The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
35 Ingrain 0 -- Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Grass Other 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
38 Selfdestruct 200 100 User faints.
Normal Physical 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
40 Power Whip 120 85 Inflicts regular damage with no additional effect.
Grass Physical 10 The user violently whirls its vines or tentacles to harshly lash the target.
46 Iron Head 80 100 Has a 0% chance to make the target flinch.
Steel Physical 15 The user slams the target with its steel-hard head. It may also make the target flinch.
53 Payback 50 100 Power is doubled if the target has already moved this turn.
Dark Physical 10 If the user moves after the target, this attack's power will be doubled.
61 Flash Cannon 80 100 Has a 0% chance to lower the target's Special Defense by one stage.
Steel Special 10 The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
67 Explosion 250 100 User faints.
Normal Physical 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +2 +0 +0 +0
Base 74 94 131 20 54 116
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
235649 167649 19649 635649 428649 32649