Klinklang #601 Black and White
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#601 Klinklang

Klinklang ken sugimori artwork Normal SpritesNormal Backsprites
Klinklang sprite
Klinklang backsprite
Shiny SpritesShiny Backsprites
Shiny Klinklang sprite
Shiny Klinklang backsprite

Gender Ratio

Gender pie chart

Klinklang - Gear Pokémon

Flavor Text
BlackIts red core functions as an energy tank. It fires the charged energy through its spikes into an area.
WhiteThe gear with the red core is rotated at high speed for a rapid energy charge.

Type:   Steel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×12
½
×0
0
×2
2
×12
½
×12
½
×12
½
×12
½
×2
2
×1
1
×12
½
×1
1
×12
½
×12
½
×12
½
×12
½

Evolutions

 

-- Level 38 -->


-- Level 49 -->


Ability

Plus Ups Sp. Atk if another Pokémon has Plus or Minus.
Minus Ups Sp. Atk if another Pokémon has Plus or Minus.
Clear Body
(Dreamworld)
Prevents other Pokémon from lowering its stats.

Height

bw male trainer height

Male Trainer: 4'11"

bw Klinklang height

Klinklang: 2'0"


Weight

bw Klinklang wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Klinklang: 178 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 30 0 234 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 ViceGrip 55 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The target is gripped and squeezed from both sides to inflict damage.
1 Charge 0 -- Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Electric Other 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
1 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
1 Gear Grind 50 85 Hits twice in one turn.
Steel Physical 15 The user attacks by throwing two steel gears at its target.
6 Charge 0 -- Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Electric Other 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
11 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
16 Gear Grind 50 85 Hits twice in one turn.
Steel Physical 15 The user attacks by throwing two steel gears at its target.
21 Bind 15 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
25 Charge Beam 50 90 Has a 0% chance to raise the user's Special Attack by one stage.
Electric Special 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
31 Autotomize 0 -- Raises the user's Speed by two stages and halves the user's weight.
Steel Other 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Mirror Shot 65 85 Has a 0% chance to lower the target's accuracy by one stage.
Steel Special 10 The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
40 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
44 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
48 Metal Sound 0 85 Lowers the target's Special Defense by two stages.
Steel Other 40 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
54 Shift Gear 0 -- Raises the user's Attack by one stage and its Speed by two stages.
Steel Other 10 The user rotates its gears, raising its Attack and sharply raising its Speed.
60 Lock-On 0 -- Ensures that the user's next move will hit the target.
Normal Other 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
66 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
72 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +3 +0 +0 +0
Base 60 100 115 90 70 85
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 141649 53649 157649 288649 170649