Eelektrik #603 Black and White
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#603 Eelektrik

Eelektrik ken sugimori artwork Normal SpritesNormal Backsprites
Eelektrik sprite
Eelektrik backsprite
Shiny SpritesShiny Backsprites
Shiny Eelektrik sprite
Shiny Eelektrik backsprite

Gender Ratio

Gender pie chart

Eelektrik - EleFish Pokémon

Flavor Text
BlackThey coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.
WhiteThese Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.

Type:   Electric
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1

Evolutions

 

-- Level 39 -->


-- Use Item Thunderstone -->


Ability

Levitate Gives full immunity to all Ground-type moves.

Height

bw male trainer height

Male Trainer: 4'11"

bw Eelektrik height

Eelektrik: 4'11"


Weight

bw Eelektrik wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Eelektrik: 48 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 60 0 142 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
1 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
1 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
1 Charge Beam 50 90 Has a 0% chance to raise the user's Special Attack by one stage.
Electric Special 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
9 Bind 15 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
19 Acid 40 100 Has a 0% chance to lower the target's Special Defense by one stage.
Poison Special 30 The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
29 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
39 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
44 Thunderbolt 95 100 Has a 10% chance to paralyze the target.
Electric Special 15 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
49 Acid Spray 40 100 Lowers the target's Special Defense by one stage.
Poison Special 20 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
54 Coil 0 -- Raises the user's Attack, Defense, and accuracy by one stage each.
Poison Other 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
59 Wild Charge 90 100 User receives 1/4 the damage it inflicts in recoil.
Electric Physical 15 The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
64 Gastro Acid 0 100 Nullifies target's ability until it leaves battle.
Poison Other 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
69 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
74 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 65 85 70 40 75 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
346649 242649 309649 540649 251649 297649