Elgyem #605 Black and White
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#605 Elgyem

Elgyem ken sugimori artwork Normal SpritesNormal Backsprites
Elgyem sprite
Elgyem backsprite
Shiny SpritesShiny Backsprites
Shiny Elgyem sprite
Shiny Elgyem backsprite

Gender Ratio

Gender pie chart

Elgyem - Cerebral Pokémon

Flavor Text
BlackIt uses its strong psychic power to squeeze its opponent's brain, causing unendurable headaches.
WhiteThis Pokémon had never been seen until it appeared from far in the desert 50 years ago.

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 

-- Level 42 -->


Ability

Telepathy Anticipates an ally's attack and dodges it.
Synchronize Passes a burn, poison, or paralysis to the foe.
Analytic
(Dreamworld)
Boosts move power when the Pokémon moves last.

Height

bw male trainer height

Male Trainer: 4'11"

bw Elgyem height

Elgyem: 2'8"


Weight

bw Elgyem wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Elgyem: 20 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 255 0 67 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
8 Heal Block 0 100 Prevents target from restoring its HP for five turns.
Psychic Other 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
11 Miracle Eye 0 -- Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Psychic Other 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
15 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
18 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
22 Hidden Power 1 100 Power and type depend upon user's IVs. Power can range from 30 to 70.
Normal Special 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
25 Imprison 0 -- Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
29 Simple Beam 0 100 Changes the target's ability to Simple.
Normal Other 15 The user's mysterious psychic wave changes the target's Ability to Simple.
32 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
36 Psych Up 0 -- Discards the user's stat changes and copies the target's.
Normal Other 10 The user hypnotizes itself into copying any stat change made by the target.
39 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
46 Recover 0 -- Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
50 Guard Split 0 -- Averages Defense and Special Defense with the target.
Psychic Other 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
50 Power Split 0 -- Averages Attack and Special Attack with the target.
Psychic Other 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
53 Synchronoise 70 100 Hits any Pokémon that shares a type with the user.
Psychic Special 15 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
56 Wonder Room 0 -- All Pokémon's Defense and Special Defense are swapped for 5 turns.
Psychic Other 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +1 +0
Base 55 55 55 30 85 55
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
463649 488649 447649 605649 191649 448649