Stunfisk #618 Black and White
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#618 Stunfisk

Stunfisk ken sugimori artwork Normal SpritesNormal Backsprites
Stunfisk sprite
Stunfisk backsprite
Shiny SpritesShiny Backsprites
Shiny Stunfisk sprite
Shiny Stunfisk backsprite

Gender Ratio

Gender pie chart

Stunfisk - Trap Pokémon

Flavor Text
BlackIts skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.
WhiteIt conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.

Type:   GroundElectric
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×12
½
×12
½
×2
2
×12
½
×1
1
×1
1
×12
½
×1
1
×2
2
×2
2
×0
0
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Static Contact with the Pokémon may cause paralysis.
Limber The Pokémon is protected from paralysis.
Sand Veil
(Dreamworld)
Boosts the Pokémon's evasion in a sandstorm.

Height

bw male trainer height

Male Trainer: 4'11"

bw Stunfisk height

Stunfisk: 2'4"


Weight

bw Stunfisk wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Stunfisk: 24 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 0 165 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Mud-Slap 20 100 Has a 0% chance to lower the target's accuracy by one stage.
Ground Special 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
1 Mud Sport 0 -- All damage from Electric moves is halved until the end of the battle.
Ground Other 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
5 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
9 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
13 Mud Shot 55 95 Has a 0% chance to lower the target's Speed by one stage.
Ground Special 15 The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
17 Camouflage 0 -- User's type changes to match the terrain.
Normal Other 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
21 Mud Bomb 65 85 Has a 0% chance to lower the target's accuracy by one stage.
Ground Special 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
25 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
30 Endure 0 -- Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
35 Bounce 85 85 User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 5 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
40 Muddy Water 95 85 Has a 0% chance to lower the target's accuracy by one stage.
Water Special 10 The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
45 Thunderbolt 95 100 Has a 10% chance to paralyze the target.
Electric Special 15 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
50 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
55 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
61 Fissure 1 30 Causes a one-hit KO.
Ground Physical 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +2 +0 +0 +0 +0 +0
Base 109 66 84 32 81 99
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
36649 376649 186649 572649 199649 88649