Mienshao #620 Black and White
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#620 Mienshao

Mienshao ken sugimori artwork Normal SpritesNormal Backsprites
Mienshao sprite
Mienshao backsprite
Shiny SpritesShiny Backsprites
Shiny Mienshao sprite
Shiny Mienshao backsprite

Gender Ratio

Gender pie chart

Mienshao - Martial Arts Pokémon

Flavor Text
BlackIt wields the fur on its arms like a whip. Its arm attacks come with such rapidity that they cannot even be seen.
WhiteThey use the long fur on their arms as a whip to strike their opponents.

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Level 50 -->


Ability

Inner Focus The Pokémon is protected from flinching.
Regenerator Restores a little HP when withdrawn from battle.
Reckless
(Dreamworld)
Powers up moves that have recoil damage.

Height

bw male trainer height

Male Trainer: 4'11"

bw Mienshao height

Mienshao: 5'7"


Weight

bw Mienshao wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Mienshao: 78 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 179 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Pound 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 The target is physically pounded with a long tail or a foreleg, etc.
1 Meditate 0 -- Raises the user's Attack by one stage.
Psychic Other 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
1 Detect 0 -- Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
1 Fake Out 40 100 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
5 Meditate 0 -- Raises the user's Attack by one stage.
Psychic Other 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
9 Detect 0 -- Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Fake Out 40 100 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
17 DoubleSlap 15 85 Hits 2-5 times in one turn.
Normal Physical 10 The target is slapped repeatedly, back and forth, two to five times in a row.
21 Swift 60 -- Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
25 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
29 Force Palm 60 100 Has a 30% chance to paralyze the target.
Fighting Physical 10 The target is attacked with a shock wave. It may also leave the target with paralysis.
33 Drain Punch 75 100 Heals the user by half the damage inflicted.
Fighting Physical 10 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
37 Jump Kick 100 95 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 10 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
41 U-turn 70 100 User must switch out after attacking.
Bug Physical 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
45 Wide Guard 0 -- Prevents any multi-target moves from hitting friendly Pokémon this turn.
Rock Other 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
49 Bounce 85 85 User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 5 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
56 Hi Jump Kick 130 90 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 10 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
63 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
70 Aura Sphere 90 -- Never misses.
Fighting Special 20 The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 65 125 60 105 95 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
346649 44649 406649 58649 136649 398649