Bouffalant #626 Black and White
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#626 Bouffalant

Bouffalant ken sugimori artwork Normal SpritesNormal Backsprites
Bouffalant sprite
Bouffalant backsprite
Shiny SpritesShiny Backsprites
Shiny Bouffalant sprite
Shiny Bouffalant backsprite

Gender Ratio

Gender pie chart

Bouffalant - Bash Buffalo Pokémon

Flavor Text
BlackTheir fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.
WhiteThey charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Reckless Powers up moves that have recoil damage.
Sap Sipper Boosts Attack when hit by a Grass-type move.
Soundproof
(Dreamworld)
Gives full immunity to all sound-based moves.

Height

bw male trainer height

Male Trainer: 4'11"

bw Bouffalant height

Bouffalant: 5'3"


Weight

bw Bouffalant wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Bouffalant: 208 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 172 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fury Attack 15 85 Hits 2-5 times in one turn.
Normal Physical 20 The target is jabbed repeatedly with a horn or beak two to five times in a row.
16 Horn Attack 65 100 Inflicts regular damage with no additional effect.
Normal Physical 25 The target is jabbed with a sharply pointed horn to inflict damage.
21 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
26 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
31 Head Charge 120 100 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
36 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
41 Megahorn 120 85 Inflicts regular damage with no additional effect.
Bug Physical 10 Using its tough and impressive horn, the user rams into the target with no letup.
46 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
51 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
56 Swords Dance 0 -- Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61 Giga Impact 150 90 User foregoes its next turn to recharge.
Normal Physical 5 The user charges at the target using every bit of its power. The user must rest on the next turn.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 95 110 95 55 40 95
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
95649 88649 124649 418649 561649 109649