Heatmor #631 Black and White
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#631 Heatmor

Heatmor ken sugimori artwork Normal SpritesNormal Backsprites
Heatmor sprite
Heatmor backsprite
Shiny SpritesShiny Backsprites
Shiny Heatmor sprite
Shiny Heatmor backsprite

Gender Ratio

Gender pie chart

Heatmor - Anteater Pokémon

Flavor Text
BlackIt breathes through a hole in its tail while it burns with an internal fire. Durant is its prey.
WhiteUsing their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides.

Type:   Fire
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×12
½
×1
1
×12
½
×12
½
×2
2
×12
½
×1
1
×1
1
×12
½
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Gluttony Encourages the early use of a held Berry.
Flash Fire It powers up Fire-type moves if it's hit by one.
White Smoke
(Dreamworld)
Prevents other Pokémon from lowering its stats.

Height

bw male trainer height

Male Trainer: 4'11"

bw Heatmor height

Heatmor: 5'7"


Weight

bw Heatmor wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Heatmor: 128 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 0 169 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Incinerate 30 100 Destroys the target's held berry.
Fire Special 15 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
1 Lick 20 100 Has a 30% chance to paralyze the target.
Ghost Physical 30 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
6 Odor Sleuth 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
11 Bind 15 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
16 Fire Spin 35 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 15 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
21 Fury Swipes 18 80 Hits 2-5 times in one turn.
Normal Physical 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
26 Snatch 0 -- Steals the target's move, if it's self-targeted.
Dark Other 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use.
31 Flame Burst 70 100 Deals splash damage to Pokémon next to the target.
Fire Special 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
36 Bug Bite 60 100 If target has a berry, inflicts double damage and uses the berry.
Bug Physical 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
41 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
46 Amnesia 0 -- Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
51 Flamethrower 95 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Special 15 The target is scorched with an intense blast of fire. It may also leave the target with a burn.
56 Stockpile 0 -- Stores energy up to three times for use with Spit Up and Swallow.
Normal Other 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
56 Spit Up 1 100 Power is 100 times the amount of energy Stockpiled.
Normal Special 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
56 Swallow 0 -- Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Normal Other 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
61 Inferno 100 50 Has a 100% chance to [burn]{mechanic} the target.
Fire Special 5 The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 85 97 66 65 105 66
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
145649 145649 320649 331649 81649 302649