Tornadus #641 Black and White
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#641 Tornadus

Tornadus ken sugimori artwork Normal SpritesNormal Backsprites
Tornadus sprite
Tornadus backsprite
Shiny SpritesShiny Backsprites
Shiny Tornadus sprite
Shiny Tornadus backsprite

Gender Ratio

Gender pie chart

Tornadus - Cyclone Pokémon

Flavor Text
BlackThe lower half of its body is wrapped in a cloud of energy. It zooms through the sky at 200 mph.
WhiteTornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away.

Type:   Flying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Prankster Gives priority to a status move.
When its stats are lowered its Attack increases.


bw male trainer height

Male Trainer: 4'11"

bw Tornadus height

Tornadus: 5'11"


bw Tornadus wdight
bw female trainer weight

Tornadus: 139 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 261 Slow 1,250,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Uproar 90 100 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 10 The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
1 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
1 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
7 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
13 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
19 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
25 Air Cutter 55 95 Has an increased chance for a critical hit.
Flying Special 25 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
31 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
37 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
43 Air Slash 75 95 Has a 0% chance to make the target flinch.
Flying Special 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
49 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
55 Tailwind 0 -- For three turns, friendly Pokémon have doubled Speed.
Flying Other 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
61 Rain Dance 0 -- Changes the weather to rain for five turns.
Water Other 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
67 Hurricane 120 70 Has a 30% chance to confuse the target.
Flying Special 10 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
73 Dark Pulse 80 100 Has a 0% chance to make the target flinch.
Dark Special 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
79 Hammer Arm 100 90 Lowers user's Speed by one stage.
Fighting Physical 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
85 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +3 +0 +0 +0 +0
Base 79 115 70 111 125 80
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
185649 74649 309649 31649 34649 215649