Landorus #645 Black and White
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#645 Landorus

Landorus ken sugimori artwork Normal SpritesNormal Backsprites
Landorus sprite
Landorus backsprite
Shiny SpritesShiny Backsprites
Shiny Landorus sprite
Shiny Landorus backsprite

Gender Ratio

Gender pie chart

Landorus - Abundance Pokémon

Flavor Text
BlackLands visited by Landorus grant such bountiful crops that it has been hailed as “The Guardian of the Fields.”
WhiteThe energy that comes pouring from its tail increases the nutrition in the soil, making crops grow to great size.

Type:   GroundFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Sand Force Boosts certain moves' power in a sandstorm.
Sheer Force
Removes added effects to increase move damage.


bw male trainer height

Male Trainer: 4'11"

bw Landorus height

Landorus: 5'11"


bw Landorus wdight
bw female trainer weight

Landorus: 150 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 270 Slow 1,250,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Block 0 -- Prevents the target from leaving battle.
Normal Other 5 The user blocks the target's way with arms spread wide to prevent escape.
1 Mud Shot 55 95 Has a 0% chance to lower the target's Speed by one stage.
Ground Special 15 The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
1 Rock Tomb 50 80 Has a 0% chance to lower the target's Speed by one stage.
Rock Physical 10 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
7 Imprison 0 -- Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
13 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
19 Bulldoze 60 100 Has a 0% chance to lower the target's Speed by one stage.
Ground Physical 20 The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
25 Rock Throw 50 90 Inflicts regular damage with no additional effect.
Rock Physical 15 The user picks up and throws a small rock at the target to attack.
31 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
37 Swords Dance 0 -- Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
43 Earth Power 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Ground Special 10 The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
49 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
55 Earthquake 100 100 Inflicts regular damage and can hit Dig users.
Ground Physical 10 The user sets off an earthquake that strikes those around it.
61 Sandstorm 0 -- Changes the weather to a sandstorm for five turns.
Rock Other 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
67 Fissure 1 30 Causes a one-hit KO.
Ground Physical 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
73 Stone Edge 100 80 Has an increased chance for a critical hit.
Rock Physical 5 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
79 Hammer Arm 100 90 Lowers user's Speed by one stage.
Fighting Physical 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
85 Outrage 120 100 Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +3 +0
Base 89 125 90 101 115 80
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
128649 44649 152649 64649 50649 215649