Genesect #649 Black and White
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#649 Genesect

Genesect ken sugimori artwork Normal SpritesNormal Backsprites
Genesect sprite
Genesect backsprite
Shiny SpritesShiny Backsprites
Shiny Genesect sprite
Shiny Genesect backsprite

Gender Ratio

Gender pie chart

Genesect - Paleozoic Pokémon

Flavor Text
BlackOver 300 million years ago, it was feared as the strongest of hunters. It has been modified by Team Plasma.
WhiteThis ancient bug Pokémon was altered by Team Plasma. They upgraded the cannon on its back.

Type:   BugSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12




Download Adjusts power according to a foe's defenses.


bw male trainer height

Male Trainer: 4'11"

bw Genesect height

Genesect: 5'11"


bw Genesect wdight
bw female trainer weight

Genesect: 182 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 270 Slow 1,250,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Techno Blast 85 100 If the user is holding a plate, the damage inflicted will match it.
Normal Special 5 The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
1 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
1 Magnet Rise 0 -- User is immune to Ground moves and effects for five turns.
Electric Other 10 The user levitates using electrically generated magnetism for five turns.
1 Metal Claw 50 95 Has a 0% chance to raise the user's Attack by one stage.
Steel Physical 35 The target is raked with steel claws. It may also raise the user's Attack stat.
1 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
7 Fury Cutter 20 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
11 Lock-On 0 -- Ensures that the user's next move will hit the target.
Normal Other 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
18 Flame Charge 50 100 Inflicts regular damage. Raises the user's Speed by one stage.
Fire Physical 20 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
22 Magnet Bomb 60 -- Never misses.
Steel Physical 20 The user launches steel bombs that stick to the target. This attack will not miss.
29 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Metal Sound 0 85 Lowers the target's Special Defense by two stages.
Steel Other 40 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
40 Signal Beam 75 100 Has a 10% chance to confuse the target.
Bug Special 15 The user attacks with a sinister beam of light. It may also confuse the target.
44 Tri Attack 80 100 Has a 20% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target.
Normal Special 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
51 X-Scissor 80 100 Inflicts regular damage with no additional effect.
Bug Physical 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
55 Bug Buzz 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Bug Special 10 The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
62 Simple Beam 0 100 Changes the target's ability to Simple.
Normal Other 15 The user's mysterious psychic wave changes the target's Ability to Simple.
66 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
73 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
77 Selfdestruct 200 100 User faints.
Normal Physical 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +1 +1 +0
Base 71 120 95 99 120 95
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
245649 64649 124649 90649 41649 109649