Alakazam #65 Black and White
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#65 Alakazam

Alakazam ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Alakazam sprite
Female Alakazam sprite
Male Alakazam backsprite
Female Alakazam backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Alakazam sprite
Shiny Female Alakazam sprite
Shiny Male Alakazam backsprite
Shiny Female Alakazam backsprite

Gender Ratio

Gender pie chart

Alakazam - Psi Pokémon

Flavor Text
BlackThe spoons clutched in its hands are said to have been created by its psychic powers.
White

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 

-- Level 16 -->


-- Trade -->


Ability

Synchronize Passes a burn, poison, or paralysis to the foe.
Inner Focus The Pokémon is protected from flinching.
Magic Guard
(Dreamworld)
The Pokémon only takes damage from attacks.

Height

bw male trainer height

Male Trainer: 4'11"

bw Alakazam height

Alakazam: 5'11"


Weight

bw Alakazam wdight
bw female trainer weight
scale
scaleLever_1_r
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scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
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scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Alakazam: 106 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 50 0 221 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Teleport 0 -- Immediately ends wild battles. No effect otherwise.
Psychic Other 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
1 Kinesis 0 80 Lowers the target's accuracy by one stage.
Psychic Other 15 The user distracts the target by bending a spoon. It lowers the target's accuracy.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
16 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
18 Disable 0 100 Disables the target's last used move for 1-8 turns.
Normal Other 20 For four turns, this move prevents the target from using the move it last used.
22 Miracle Eye 0 -- Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Psychic Other 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
24 Ally Switch 0 -- User switches places with the friendly Pokémon opposite it.
Psychic Other 15 The user teleports using a strange power and switches its place with one of its allies.
28 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
30 Reflect 0 -- Reduces damage from physical attacks by half.
Psychic Other 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
34 Telekinesis 0 -- Moves have 100% accuracy against the target for three turns.
Psychic Other 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
36 Recover 0 -- Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
40 Psycho Cut 70 100 Has an increased chance for a critical hit.
Psychic Physical 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
42 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
46 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
48 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
52 Trick 0 100 User and target swap items.
Psychic Other 10 The user catches the target off guard and swaps its held item with its own.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +3 +0
Base 55 50 45 120 135 85
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
463649 529649 544649 15649 12649 170649