Slowpoke #79 Black and White
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#79 Slowpoke

Slowpoke ken sugimori artwork Normal SpritesNormal Backsprites
Slowpoke sprite
Slowpoke backsprite
Shiny SpritesShiny Backsprites
Shiny Slowpoke sprite
Shiny Slowpoke backsprite

Gender Ratio

Gender pie chart

Slowpoke - Dopey Pokémon

Flavor Text
BlackAlthough slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
White

Type:   WaterPsychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×12
½
×12
½
×12
½
×2
2
×2
2
×12
½
×12
½
×1
1
×2
2

Evolutions

 
 
 

-- Level 37 -->


-- Trade holding King's Rock -->


Ability

Oblivious Prevents it from becoming infatuated.
Own Tempo Prevents the Pokémon from becoming confused.
Regenerator
(Dreamworld)
Restores a little HP when withdrawn from battle.

Height

bw male trainer height

Male Trainer: 4'11"

bw Slowpoke height

Slowpoke: 4'11"


Weight

bw Slowpoke wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Slowpoke: 79 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 60 63 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Curse 0 -- Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Other 10 A move that works differently for the Ghost type than for all other types.
1 Yawn 0 -- Target sleeps at the end of the next turn.
Normal Other 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
5 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
9 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
14 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
19 Disable 0 100 Disables the target's last used move for 1-8 turns.
Normal Other 20 For four turns, this move prevents the target from using the move it last used.
23 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
28 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
32 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
36 Slack Off 0 -- Heals the user by half its max HP.
Normal Other 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
41 Amnesia 0 -- Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
45 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49 Rain Dance 0 -- Changes the weather to rain for five turns.
Water Other 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
54 Psych Up 0 -- Discards the user's stat changes and copies the target's.
Normal Other 10 The user hypnotizes itself into copying any stat change made by the target.
58 Heal Pulse 0 -- Heals the target for half its max HP.
Psychic Other 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +1 +0 +0 +0 +0 +0
Base 90 65 65 15 40 40
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
126649 406649 351649 644649 561649 589649