Hypno #97 Black and White
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#97 Hypno

Hypno ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Hypno sprite
Female Hypno sprite
Male Hypno backsprite
Female Hypno backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Hypno sprite
Shiny Female Hypno sprite
Shiny Male Hypno backsprite
Shiny Female Hypno backsprite

Gender Ratio

Gender pie chart

Hypno - Hypnosis Pokémon

Flavor Text
BlackSeeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
White

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 

-- Level 26 -->


Ability

Insomnia Prevents the Pokémon from falling asleep.
Forewarn Determines what moves a foe has.
Inner Focus
(Dreamworld)
The Pokémon is protected from flinching.

Height

bw male trainer height

Male Trainer: 4'11"

bw Hypno height

Hypno: 5'3"


Weight

bw Hypno wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Hypno: 166 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 60 169 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Nightmare 0 100 Target loses 1/4 its max HP every turn as long as it's asleep.
Ghost Other 15 A sleeping target sees a nightmare that inflicts some damage every turn.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
1 Disable 0 100 Disables the target's last used move for 1-8 turns.
Normal Other 20 For four turns, this move prevents the target from using the move it last used.
1 Hypnosis 0 60 Puts the target to sleep.
Psychic Other 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
1 Pound 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 The target is physically pounded with a long tail or a foreleg, etc.
1 Switcheroo 0 100 User and target swap items.
Dark Other 10 The user trades held items with the target faster than the eye can follow.
5 Disable 0 100 Disables the target's last used move for 1-8 turns.
Normal Other 20 For four turns, this move prevents the target from using the move it last used.
9 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
13 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
17 Poison Gas 0 80 Poisons the target.
Poison Other 40 A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
21 Meditate 0 -- Raises the user's Attack by one stage.
Psychic Other 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
25 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
29 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
33 Psych Up 0 -- Discards the user's stat changes and copies the target's.
Normal Other 10 The user hypnotizes itself into copying any stat change made by the target.
37 Synchronoise 70 100 Hits any Pokémon that shares a type with the user.
Psychic Special 15 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
41 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
45 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
49 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
53 Nasty Plot 0 -- Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
57 Psyshock 80 100 Inflicts damage based on the target's Defense, not Special Defense.
Psychic Special 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
61 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +2
Base 85 73 70 67 73 115
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
145649 334649 309649 291649 256649 38649