Mew #151 Diamond and Pearl
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#151 Mew

Mew ken sugimori artwork Normal SpritesNormal Backsprites
Mew sprite
Mew backsprite
Shiny SpritesShiny Backsprites
Shiny Mew sprite
Shiny Mew backsprite

Gender Ratio

Gender pie chart

Mew - New Species Pokémon

Flavor Text
DiamondBecause it can use all kinds of moves, many scientists believe MEW to be the ancestor of Pokémon.
Pearl

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 
 
 

Ability

Synchronize Passes a burn, poison, or paralysis to the foe.

Height

dp male trainer height

Male Trainer: 4'11"

dp Mew height

Mew: 1'4"


Weight

dp Mew wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Mew: 9 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 64 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Pound 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 The target is physically pounded with a long tail or a foreleg, etc.
1 Transform 0 0 User becomes a copy of the target until it leaves battle.
Normal Other 10 The user transforms into a copy of the target right down to having the same move set.
10 Mega Punch 80 85 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slugged by a punch thrown with muscle-packed power.
20 Metronome 0 0 Randomly selects and uses any move in the game.
Normal Other 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
30 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
40 Barrier 0 0 Raises the user's Defense by two stages.
Psychic Other 30 The user throws up a sturdy wall that sharply raises its Defense stat.
50 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
60 Amnesia 0 0 Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
70 Me First 0 0 Uses the target's move against it before it attacks, with power increased by half.
Normal Other 20 The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
80 Baton Pass 0 0 Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
90 Nasty Plot 0 0 Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
100 Aura Sphere 90 0 Never misses.
Fighting Special 20 The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +3 +0 +0 +0 +0 +0
Base 100 100 100 100 100 100
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
57493 98493 85493 62493 80493 74493