Togepi #175 Diamond and Pearl
Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |

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#175 Togepi
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Normal Sprites | Normal Backsprites | ||
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Togepi - Spike Ball Pokémon
Flavor Text | |||||||||||||||||
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Diamond | Its shell is said to be stuffed with happiness that it shares with kindhearted people. | ||||||||||||||||
Pearl | |||||||||||||||||
Type: ![]() | |||||||||||||||||
Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×0![]() |
×1![]() |
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Evolutions
-- Friendship -->
-- Use Item Shiny Stone -->
Ability
Hustle | Boosts the Attack stat, but lowers accuracy. |
Serene Grace | Boosts the likelihood of added effects appearing. |
Height
Male Trainer: 4'11"
Togepi: 1'0"
Weight



Togepi: 3 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 190 | 0 | 74 | Fast | 800,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
1 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
6 | Metronome | 0 | 0 | Randomly selects and uses any move in the game. |
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10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
10 | Sweet Kiss | 0 | 75 | Confuses the target. |
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10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
15 | Yawn | 0 | 0 | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
19 | Encore | 0 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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5 | The user compels the target to keep using only the move it last used for three turns. | |
24 | Follow Me | 0 | 0 | Redirects the target's single-target effects to the user for this turn. |
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20 | The user draws attention to itself, making all targets take aim only at the user. | |
28 | Wish | 0 | 0 | User will recover half its max HP at the end of the next turn. |
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10 | One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |
33 | AncientPower | 60 | 100 | Has a 0% chance to raise all of the user's stats by one stage. |
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5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
37 | Safeguard | 0 | 0 | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
42 | Baton Pass | 0 | 0 | Allows the trainer to switch out the user and pass effects along to its replacement. |
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40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
46 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
51 | Last Resort | 130 | 100 | Can only be used after all of the user's other moves have been used. |
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5 | This move can be used only after the user has used all the other moves it knows in the battle. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +0 | +0 | +0 | +0 | +1 |
Base | 35 | 20 | 65 | 20 | 40 | 65 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
469⁄493 | 487⁄493 | 262⁄493 | 482⁄493 | 425⁄493 | 264⁄493 |