Togetic #176 Diamond and Pearl
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#176 Togetic

Togetic ken sugimori artwork Normal SpritesNormal Backsprites
Togetic sprite
Togetic backsprite
Shiny SpritesShiny Backsprites
Shiny Togetic sprite
Shiny Togetic backsprite

Gender Ratio

Gender pie chart

Togetic - Happiness Pokémon

Flavor Text
DiamondIt is said to appear in front of kindly people to scatter a glowing down called “joy dust.”
Pearl

Type:   NormalFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×0
0
×2
2
×12
½
×0
0
×1
1
×1
1
×1
1
×12
½
×2
2
×1
1
×2
2
×1
1
×1
1

Evolutions

 

-- Friendship -->


-- Use Item Shiny Stone -->


Ability

Hustle Boosts the Attack stat, but lowers accuracy.
Serene Grace Boosts the likelihood of added effects appearing.

Height

dp male trainer height

Male Trainer: 4'11"

dp Togetic height

Togetic: 2'0"


Weight

dp Togetic wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Togetic: 7 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 0 114 Fast 800,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Magical Leaf 60 0 Never misses.
Grass Special 20 The user scatters curious leaves that chase the target. This attack will not miss.
1 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
1 Charm 0 100 Lowers the target's Attack by two stages.
Normal Other 20 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
1 Metronome 0 0 Randomly selects and uses any move in the game.
Normal Other 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
1 Sweet Kiss 0 75 Confuses the target.
Normal Other 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
6 Metronome 0 0 Randomly selects and uses any move in the game.
Normal Other 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
10 Sweet Kiss 0 75 Confuses the target.
Normal Other 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
15 Yawn 0 0 Target sleeps at the end of the next turn.
Normal Other 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
19 Encore 0 100 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Other 5 The user compels the target to keep using only the move it last used for three turns.
24 Follow Me 0 0 Redirects the target's single-target effects to the user for this turn.
Normal Other 20 The user draws attention to itself, making all targets take aim only at the user.
28 Wish 0 0 User will recover half its max HP at the end of the next turn.
Normal Other 10 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
33 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37 Safeguard 0 0 Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
42 Baton Pass 0 0 Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
46 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
51 Last Resort 130 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +2
Base 55 40 85 40 80 105
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
344493 443493 137493 410493 171493 53493