Xatu #178 Diamond and Pearl
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#178 Xatu

Xatu ken sugimori artwork Normal SpritesNormal Backsprites
Male Xatu sprite
Female Xatu sprite
Male Xatu backsprite
Female Xatu backsprite
Shiny SpritesShiny Backsprites
Shiny Male Xatu sprite
Shiny Female Xatu sprite
Shiny Male Xatu backsprite
Shiny Female Xatu backsprite

Gender Ratio

Gender pie chart

Xatu - Mystic Pokémon

Flavor Text
DiamondThis odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.

Type:   PsychicFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Level 25 -->


Synchronize Passes a burn, poison, or paralysis to the foe.
Early Bird The Pokémon awakens quickly from sleep.


dp male trainer height

Male Trainer: 4'11"

dp Xatu height

Xatu: 5'11"


dp Xatu wdight
dp female trainer weight

Xatu: 33 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 0 171 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Peck 35 100 Inflicts regular damage with no additional effect.
Flying Physical 35 The target is jabbed with a sharply pointed beak or horn.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Night Shade 1 100 Inflicts damage equal to the user's level.
Ghost Special 15 The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
9 Teleport 0 0 Immediately ends wild battles. No effect otherwise.
Psychic Other 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant 0 0 Prevents the target from scoring critical hits for five turns.
Normal Other 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Miracle Eye 0 0 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Psychic Other 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
20 Me First 0 0 Uses the target's move against it before it attacks, with power increased by half.
Normal Other 20 The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
23 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
27 Tailwind 0 0 For three turns, friendly Pokémon have doubled Speed.
Flying Other 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
30 Wish 0 0 User will recover half its max HP at the end of the next turn.
Normal Other 10 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
37 Psycho Shift 0 90 Transfers the user's major status effect to the target.
Psychic Other 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
42 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
47 Ominous Wind 60 100 Has a 10% chance to raise all of the user's stats by one stage.
Ghost Special 5 The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
54 Power Swap 0 0 User swaps Attack and Special Attack changes with the target.
Psychic Other 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
54 Guard Swap 0 0 User swaps Defense and Special Defense changes with the target.
Psychic Other 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
59 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +1 +1 +0
Base 65 75 70 95 95 70
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
257493 241493 229493 85493 98493 231493