Sudowoodo #185 Diamond and Pearl
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#185 Sudowoodo

Sudowoodo ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Sudowoodo sprite
Female Sudowoodo sprite
Male Sudowoodo backsprite
Female Sudowoodo backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Sudowoodo sprite
Shiny Female Sudowoodo sprite
Shiny Male Sudowoodo backsprite
Shiny Female Sudowoodo backsprite

Gender Ratio

Gender pie chart

Sudowoodo - Imitation Pokémon

Flavor Text
DiamondDespite appearing to be a tree, its body is closer to rocks and stones. It is very weak to water.
PearlIt stands along paths pretending to be a tree. If it starts raining, it seems to disappear.

Type:   Rock
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×12
½
×12
½
×2
2
×1
1
×1
1
×1
1
×2
2
×12
½
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Know Attack: Mimic -->


Ability

Sturdy It cannot be knocked out with one hit.
Rock Head Protects the Pokémon from recoil damage.

Height

dp male trainer height

Male Trainer: 4'11"

dp Sudowoodo height

Sudowoodo: 4'11"


Weight

dp Sudowoodo wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Sudowoodo: 84 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 65 0 135 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Wood Hammer 120 100 User receives 1/3 the damage inflicted in recoil.
Grass Physical 15 The user slams its rugged body into the target to attack. The user also sustains serious damage.
1 Copycat 0 0 Uses the target's last used move.
Normal Other 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
1 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
1 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
1 Rock Throw 50 90 Inflicts regular damage with no additional effect.
Rock Physical 15 The user picks up and throws a small rock at the target to attack.
6 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
9 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
14 Rock Throw 50 90 Inflicts regular damage with no additional effect.
Rock Physical 15 The user picks up and throws a small rock at the target to attack.
17 Mimic 0 0 Copies the target's last used move.
Normal Other 10 The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
22 Block 0 0 Prevents the target from leaving battle.
Normal Other 5 The user blocks the target's way with arms spread wide to prevent escape.
25 Faint Attack 60 0 Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
30 Rock Tomb 50 80 Has a 0% chance to lower the target's Speed by one stage.
Rock Physical 10 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
33 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
38 Slam 80 75 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slammed with a long tail, vines, etc., to inflict damage.
41 Sucker Punch 80 100 Only works if the target is about to use a damaging move.
Dark Physical 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
46 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
49 Hammer Arm 100 90 Lowers user's Speed by one stage.
Fighting Physical 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +2 +0 +0 +0
Base 70 100 115 30 30 65
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
216493 98493 44493 462493 469493 264493