Slowking #199 Diamond and Pearl
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#199 Slowking

Slowking ken sugimori artwork Normal SpritesNormal Backsprites
Slowking sprite
Slowking backsprite
Shiny SpritesShiny Backsprites
Shiny Slowking sprite
Shiny Slowking backsprite

Gender Ratio

Gender pie chart

Slowking - Royal Pokémon

Flavor Text
DiamondBeing bitten by SHELLDER gave it intelligence comparable to that of award-winning scientists.
Pearl

Type:   WaterPsychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×12
½
×12
½
×12
½
×2
2
×2
2
×12
½
×12
½
×1
1
×2
2

Evolutions

 
 
 

-- Level 37 -->


-- Trade holding King's Rock -->


Ability

Oblivious Prevents it from becoming infatuated.
Own Tempo Prevents the Pokémon from becoming confused.

Height

dp male trainer height

Male Trainer: 4'11"

dp Slowking height

Slowking: 7'7"


Weight

dp Slowking wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Slowking: 175 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 70 0 164 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Hidden Power 1 100 Power and type depend upon user's IVs. Power can range from 30 to 70.
Normal Special 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
1 Curse 0 0 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
??? Other 10 A move that works differently for the Ghost type than for all other types.
1 Yawn 0 0 Target sleeps at the end of the next turn.
Normal Other 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
6 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
11 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
15 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
20 Disable 0 80 Disables the target's last used move for 1-8 turns.
Normal Other 20 For four turns, this move prevents the target from using the move it last used.
25 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
29 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
34 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
39 Nasty Plot 0 0 Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
48 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
53 Trump Card 1 0 Power increases when this move has less PP, up to a maximum of 200.
Normal Special 5 The fewer PP this move has, the greater its attack power.
57 Psych Up 0 0 Discards the user's stat changes and copies the target's.
Normal Other 10 The user hypnotizes itself into copying any stat change made by the target.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +3
Base 95 75 80 30 100 110
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
71493 241493 165493 462493 80493 42493