Girafarig #203 Diamond and Pearl
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#203 Girafarig

Girafarig ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Girafarig sprite
Female Girafarig sprite
Male Girafarig backsprite
Female Girafarig backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Girafarig sprite
Shiny Female Girafarig sprite
Shiny Male Girafarig backsprite
Shiny Female Girafarig backsprite

Gender Ratio

Gender pie chart

Girafarig - Long Neck Pokémon

Flavor Text
DiamondIts tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.
PearlWhile it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.

Type:   NormalPsychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×0
0
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 
 
 

Ability

Inner Focus The Pokémon is protected from flinching.
Early Bird The Pokémon awakens quickly from sleep.

Height

dp male trainer height

Male Trainer: 4'11"

dp Girafarig height

Girafarig: 5'11"


Weight

dp Girafarig wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Girafarig: 91 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 60 0 149 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Power Swap 0 0 User swaps Attack and Special Attack changes with the target.
Psychic Other 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
1 Guard Swap 0 0 User swaps Defense and Special Defense changes with the target.
Psychic Other 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
1 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
5 Odor Sleuth 0 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
10 Stomp 65 100 Has a 0% chance to make the target flinch.
Normal Physical 20 The target is stomped with a big foot. It may also make the target flinch.
14 Agility 0 0 Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
19 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
23 Baton Pass 0 0 Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
28 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
32 Double Hit 35 90 Hits twice in one turn.
Normal Physical 10 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
37 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
46 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 70 80 65 85 90 65
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
216493 215493 262493 140493 122493 264493