Mantine #226 Diamond and Pearl
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#226 Mantine

Mantine ken sugimori artwork Normal SpritesNormal Backsprites
Mantine sprite
Mantine backsprite
Shiny SpritesShiny Backsprites
Shiny Mantine sprite
Shiny Mantine backsprite

Gender Ratio

Gender pie chart

Mantine - Kite Pokémon

Flavor Text
DiamondWhen the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.
PearlIt swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.

Type:   WaterFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×0
0
×2
2
×12
½
×1
1
×12
½
×12
½
×12
½
×1
1
×4
4
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Pokémon in Party Remoraid -->


Ability

Swift Swim Boosts the Pokémon's Speed in rain.
Water Absorb Restores HP if hit by a Water-type move.

Height

dp male trainer height

Male Trainer: 4'11"

dp Mantine height

Mantine: 7'11"


Weight

dp Mantine wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Mantine: 484 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 25 0 168 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
1 Bullet Seed 10 100 Hits 2-5 times in one turn.
Grass Physical 30 The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
1 Signal Beam 75 100 Has a 10% chance to confuse the target.
Bug Special 15 The user attacks with a sinister beam of light. It may also confuse the target.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Bubble 20 100 Has a 0% chance to lower the target's Speed by one stage.
Water Special 30 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
1 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
1 BubbleBeam 65 100 Has a 0% chance to lower the target's Speed by one stage.
Water Special 20 A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
4 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
10 BubbleBeam 65 100 Has a 0% chance to lower the target's Speed by one stage.
Water Special 20 A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
13 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
19 Agility 0 0 Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
22 Wing Attack 60 100 Inflicts regular damage with no additional effect.
Flying Physical 35 The target is struck with large, imposing wings spread wide to inflict damage.
28 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
31 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
37 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
40 Bounce 85 85 User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 5 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
46 Aqua Ring 0 0 Restores 1/16 of the user's max HP each turn.
Water Other 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
49 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +2
Base 65 40 70 70 80 140
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
257493 443493 229493 220493 171493 8493