Hitmontop #237 Diamond and Pearl
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#237 Hitmontop

Hitmontop ken sugimori artwork Normal SpritesNormal Backsprites
Hitmontop sprite
Hitmontop backsprite
Shiny SpritesShiny Backsprites
Shiny Hitmontop sprite
Shiny Hitmontop backsprite

Gender Ratio

Gender pie chart

Hitmontop - Handstand Pokémon

Flavor Text
DiamondIt fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
Pearl

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Level (Atk < Def) 20 -->


-- Level (Atk > Def) 20 -->


-- Level (Atk=Def) 20 -->


Ability

Intimidate Lowers the foe's Attack stat.
Technician Powers up the Pokémon's weaker moves.

Height

dp male trainer height

Male Trainer: 4'11"

dp Hitmontop height

Hitmontop: 5'7"


Weight

dp Hitmontop wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Hitmontop: 106 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 138 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
1 Rolling Kick 60 85 Has a 0% chance to make the target flinch.
Fighting Physical 15 The user lashes out with a quick, spinning kick. It may also make the target flinch.
6 Focus Energy 0 0 Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
10 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
15 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
19 Triple Kick 10 90 Hits three times, increasing power by 100% with each successful hit.
Fighting Physical 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
24 Rapid Spin 20 100 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Normal Physical 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
28 Counter 1 100 Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
33 Feint 50 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
37 Agility 0 0 Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
42 Gyro Ball 1 100 Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
46 Detect 0 0 Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
51 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
55 Endeavor 1 100 Lowers the target's HP to equal the user's.
Normal Physical 5 An attack move that cuts down the target's HP to equal the user's HP.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +2
Base 50 95 95 70 35 110
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
381493 114493 100493 220493 449493 42493