Lugia #249 Diamond and Pearl
PokéSplash » Pokédex » Diamond and Pearl » Lugia #249 Diamond and Pearl
Diamond and Pearl Platinum Heart Gold and Soul Silver Black and White

PokeSplash SplashDex
Populating list Contents...




#249 Lugia

Lugia ken sugimori artwork Normal SpritesNormal Backsprites
Lugia sprite
Lugia backsprite
Shiny SpritesShiny Backsprites
Shiny Lugia sprite
Shiny Lugia backsprite

Gender Ratio

Gender pie chart

Lugia - Diving Pokémon

Flavor Text
DiamondIt sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.
Pearl

Type:   PsychicFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×14
¼
×1
1
×1
1
×0
0
×2
2
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×2
2
×12
½
×2
2
×1
1
×2
2

Evolutions

 
 
 
 
 

Ability

Pressure The Pokémon raises the foe's PP usage.

Height

dp male trainer height

Male Trainer: 4'11"

dp Lugia height

Lugia: 17'1"


Weight

dp Lugia wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Lugia: 475 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 220 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Whirlwind 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
9 Safeguard 0 0 Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
15 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
23 Recover 0 0 Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
29 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
37 Rain Dance 0 0 Changes the weather to rain for five turns.
Water Other 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
43 Swift 60 0 Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
51 Natural Gift 1 100 Power and type depend on the held berry.
Normal Physical 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
57 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
71 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
79 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
85 Aeroblast 100 95 Has an increased chance for a critical hit.
Flying Special 5 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
93 Calm Mind 0 0 Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99 Sky Attack 140 90 User charges for one turn before attacking. Has a 0% chance to make the target flinch.
Flying Physical 5 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +3
Base 106 90 130 110 90 154
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
31493 144493 24493 30493 122493 4493