Hariyama #297 Diamond and Pearl
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#297 Hariyama

Hariyama ken sugimori artwork Normal SpritesNormal Backsprites
Hariyama sprite
Hariyama backsprite
Shiny SpritesShiny Backsprites
Shiny Hariyama sprite
Shiny Hariyama backsprite

Gender Ratio

Gender pie chart

Hariyama - Arm Thrust Pokémon

Flavor Text
DiamondIt loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Pearl

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Level 24 -->


Ability

Thick Fat Ups resistance to Fire- and Ice-type moves.
Guts Boosts Attack if there is a status problem.

Height

dp male trainer height

Male Trainer: 4'11"

dp Hariyama height

Hariyama: 8'7"


Weight

dp Hariyama wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Hariyama: 558 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 200 0 184 Fluctuating 1,640,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Brine 65 100 Has double power against Pokémon that have less than half their max HP remaining.
Water Special 10 If the target's HP is down to about half, this attack will hit with double the power.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Focus Energy 0 0 Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
1 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
1 Arm Thrust 15 100 Hits 2-5 times in one turn.
Fighting Physical 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
4 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
7 Arm Thrust 15 100 Hits 2-5 times in one turn.
Fighting Physical 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
10 Vital Throw 70 0 Never misses.
Fighting Physical 10 The user attacks last. In return, this throw move is guaranteed not to miss.
13 Fake Out 40 100 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
16 Whirlwind 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
19 Knock Off 20 100 Target drops its held item.
Dark Physical 20 The user slaps down the target's held item, preventing that item from being used in the battle.
22 SmellingSalt 60 100 If the target is paralyzed, inflicts double damage and cures the paralysis.
Normal Physical 10 This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
27 Belly Drum 0 0 User pays half its max HP to max out its Attack.
Normal Other 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
32 Force Palm 60 100 Has a 30% chance to paralyze the target.
Fighting Physical 10 The target is attacked with a shock wave. It may also leave the target with paralysis.
37 Seismic Toss 1 100 Inflicts damage equal to the user's level.
Fighting Physical 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
42 Wake-Up Slap 60 100 If the target is asleep, has double power and wakes it up.
Fighting Physical 10 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
47 Endure 0 0 Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
52 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
57 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +2 +0 +0 +0 +0 +0
Base 144 120 60 50 40 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
9493 44493 300493 351493 425493 300493