Medicham #308 Diamond and Pearl
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#308 Medicham

Medicham ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Medicham sprite
Female Medicham sprite
Male Medicham backsprite
Female Medicham backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Medicham sprite
Shiny Female Medicham sprite
Shiny Male Medicham backsprite
Shiny Female Medicham backsprite

Gender Ratio

Gender pie chart

Medicham - Meditate Pokémon

Flavor Text
DiamondThrough yoga training, it has honed its sixth sense. Its movements are elegant.
PearlThrough daily meditation, it hones its spiritual power. It can sense what others are thinking.

Type:   FightingPsychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×2
2
×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Level 37 -->


Ability

Pure Power Raises the Pokémon's Attack stat.

Height

dp male trainer height

Male Trainer: 4'11"

dp Medicham height

Medicham: 4'3"


Weight

dp Medicham wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Medicham: 69 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 0 153 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fire Punch 75 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Physical 15 The target is punched with a fiery fist. It may also leave the target with a burn.
1 Detect 0 0 Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
1 Meditate 0 0 Raises the user's Attack by one stage.
Psychic Other 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
1 Bide 1 0 User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
1 Ice Punch 75 100 Has a 10% chance to freeze the target.
Ice Physical 15 The target is punched with an icy fist. It may also leave the target frozen.
1 ThunderPunch 75 100 Has a 10% chance to paralyze the target.
Electric Physical 15 The target is punched with an electrified fist. It may also leave the target with paralysis.
4 Meditate 0 0 Raises the user's Attack by one stage.
Psychic Other 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
8 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
11 Detect 0 0 Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Hidden Power 1 100 Power and type depend upon user's IVs. Power can range from 30 to 70.
Normal Special 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
18 Mind Reader 0 0 Ensures that the user's next move will hit the target.
Normal Other 5 The user senses the target's movements with its mind to ensure its next attack does not miss the target.
22 Feint 50 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
25 Calm Mind 0 0 Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
29 Force Palm 60 100 Has a 30% chance to paralyze the target.
Fighting Physical 10 The target is attacked with a shock wave. It may also leave the target with paralysis.
32 Hi Jump Kick 100 90 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 20 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
36 Psych Up 0 0 Discards the user's stat changes and copies the target's.
Normal Other 10 The user hypnotizes itself into copying any stat change made by the target.
42 Power Trick 0 0 User swaps Attack and Defense.
Psychic Other 10 The user employs its psychic power to switch its Attack with its Defense stat.
49 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
55 Recover 0 0 Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +2 +0 +0
Base 60 60 75 80 60 75
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
315493 339493 192493 172493 298493 198493