Trapinch #328 Diamond and Pearl
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#328 Trapinch

Trapinch ken sugimori artwork Normal SpritesNormal Backsprites
Trapinch sprite
Trapinch backsprite
Shiny SpritesShiny Backsprites
Shiny Trapinch sprite
Shiny Trapinch backsprite

Gender Ratio

Gender pie chart

Trapinch - Ant Pit Pokémon

Flavor Text
DiamondIt makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
Pearl

Type:   Ground
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×12
½
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×0
0
×1
1
×2
2
×1
1
×1
1

Evolutions

 

-- Level 35 -->


-- Level 45 -->


Ability

Hyper Cutter Prevents other Pokémon from lowering Attack stat.
Arena Trap Prevents the foe from fleeing.

Height

dp male trainer height

Male Trainer: 4'11"

dp Trapinch height

Trapinch: 2'4"


Weight

dp Trapinch wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Trapinch: 33 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 255 0 73 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
9 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
17 Faint Attack 60 0 Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Sand Tomb 15 70 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 15 The user traps the target inside a harshly raging sandstorm for four to five turns.
33 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
41 Dig 80 100 User digs underground, dodging all attacks, and hits next turn.
Ground Physical 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
49 Sandstorm 0 0 Changes the weather to a sandstorm for five turns.
Rock Other 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
57 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
65 Earth Power 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Ground Special 10 The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
73 Earthquake 100 100 Inflicts regular damage and can hit Dig users.
Ground Physical 10 The user sets off an earthquake that strikes those around it.
81 Feint 50 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
89 Fissure 1 30 Causes a one-hit KO.
Ground Physical 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +0 +0 +0
Base 45 100 45 10 45 45
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
411493 98493 402493 491493 383493 409493