Zangoose #335 Diamond and Pearl
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#335 Zangoose

Zangoose ken sugimori artwork Normal SpritesNormal Backsprites
Zangoose sprite
Zangoose backsprite
Shiny SpritesShiny Backsprites
Shiny Zangoose sprite
Shiny Zangoose backsprite

Gender Ratio

Gender pie chart

Zangoose - Cat Ferret Pokémon

Flavor Text
DiamondIt has feuded with SEVIPER for many generations. Its sharp claws are its biggest weapons.
Pearl

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Immunity Prevents the Pokémon from getting poisoned.

Height

dp male trainer height

Male Trainer: 4'11"

dp Zangoose height

Zangoose: 4'3"


Weight

dp Zangoose wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Zangoose: 89 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 0 165 Erratic 600,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Scratch 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 Hard, pointed, and sharp claws rake the target to inflict damage.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
9 Swords Dance 0 0 Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
14 Fury Cutter 10 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
18 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
22 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
27 Embargo 0 100 Target cannot use held items.
Dark Other 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
31 Crush Claw 75 95 Has a 0% chance to lower the target's Defense by one stage.
Normal Physical 10 The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
35 Taunt 0 100 For the next few turns, the target can only use damaging moves.
Dark Other 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
40 Detect 0 0 Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
44 False Swipe 40 100 Cannot lower the target's HP below 1.
Normal Physical 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
48 X-Scissor 80 100 Inflicts regular damage with no additional effect.
Bug Physical 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
53 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 73 115 60 90 60 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
175493 49493 300493 113493 298493 300493