Jirachi #385 Diamond and Pearl
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#385 Jirachi

Jirachi ken sugimori artwork Normal SpritesNormal Backsprites
Jirachi sprite
Jirachi backsprite
Shiny SpritesShiny Backsprites
Shiny Jirachi sprite
Shiny Jirachi backsprite

Gender Ratio

Gender pie chart

Jirachi - Wish Pokémon

Flavor Text
DiamondIt is said to have the ability to grant any wish for just one week every thousand years.
Pearl

Type:   SteelPsychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×1
1
×12
½
×0
0
×2
2
×12
½
×1
1
×1
1
×12
½
×2
2
×1
1
×12
½
×1
1
×14
¼
×12
½
×12
½
×1
1

Evolutions

 
 
 
 
 

Ability

Serene Grace Boosts the likelihood of added effects appearing.

Height

dp male trainer height

Male Trainer: 4'11"

dp Jirachi height

Jirachi: 1'0"


Weight

dp Jirachi wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Jirachi: 2 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 215 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Wish 0 0 User will recover half its max HP at the end of the next turn.
Normal Other 10 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
5 Rest 0 0 User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
10 Swift 60 0 Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
15 Helping Hand 0 0 Ally's next move inflicts half more damage.
Normal Other 20 The user assists an ally by boosting the power of its attack.
20 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
25 Refresh 0 0 Cleanses the user of a burn, paralysis, or poison.
Normal Other 20 The user rests to cure itself of a poisoning, burn, or paralysis.
30 Rest 0 0 User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
35 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
40 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
45 Gravity 0 0 Disables moves and immunities that involve flying or levitating for five turns.
Psychic Other 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
50 Healing Wish 0 0 User faints. Its replacement has its HP fully restored and any major status effect removed.
Psychic Other 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
55 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
60 Cosmic Power 0 0 Raises the user's Defense and Special Defense by one stage.
Psychic Other 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
65 Last Resort 130 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
70 Doom Desire 120 85 Hits the target two turns later.
Steel Special 5 Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +3 +0 +0 +0 +0 +0
Base 100 100 100 100 100 100
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
57493 98493 85493 62493 80493 74493