Vespiquen #416 Diamond and Pearl
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#416 Vespiquen

Vespiquen ken sugimori artwork Normal SpritesNormal Backsprites
Vespiquen sprite
Vespiquen backsprite
Shiny SpritesShiny Backsprites
Shiny Vespiquen sprite
Shiny Vespiquen backsprite

Gender Ratio

Gender pie chart

Vespiquen - Beehive Pokémon

Flavor Text
DiamondIts abdomen is a honeycomb for grubs. It raises its grubs on honey collected by COMBEE.
PearlWhen endangered, grubs from its six-cell honeycomb strike back. There is only one in a colony.

Type:   BugFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Level (Female) 21 -->


Pressure The Pokémon raises the foe's PP usage.


dp male trainer height

Male Trainer: 4'11"

dp Vespiquen height

Vespiquen: 4'11"


dp Vespiquen wdight
dp female trainer weight

Vespiquen: 85 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 188 Medium Slow 1,059,860


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Sweet Scent 0 100 Lowers the target's evasion by one stage.
Normal Other 20 A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
1 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
3 Poison Sting 15 100 Has a 30% chance to poison the target.
Poison Physical 35 The user stabs the target with a poisonous stinger. This may also poison the target.
7 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
9 Fury Cutter 10 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
13 Defend Order 0 0 Raises the user's Defense and Special Defense by one stage.
Bug Other 10 The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
15 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
19 Fury Swipes 18 80 Hits 2-5 times in one turn.
Normal Physical 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
21 Power Gem 70 100 Inflicts regular damage with no additional effect.
Rock Special 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
25 Heal Order 0 0 Heals the user by half its max HP.
Bug Other 10 The user calls out its underlings to heal it. The user regains up to half of its max HP.
27 Toxic 0 85 Badly poisons the target, inflicting more damage every turn.
Poison Other 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
31 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Captivate 0 100 Lowers the target's Special Attack by two stages if it's the opposite gender.
Normal Other 20 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
37 Attack Order 90 100 Has an increased chance for a critical hit.
Bug Physical 15 The user calls out its underlings to pummel the target. Critical hits land more easily.
39 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
43 Destiny Bond 0 0 If the user faints this turn, the target automatically will, too.
Ghost Other 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +1
Base 70 80 102 40 80 102
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
216493 215493 63493 410493 171493 54493