Carnivine #455 Diamond and Pearl
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#455 Carnivine

Carnivine ken sugimori artwork Normal SpritesNormal Backsprites
Carnivine sprite
Carnivine backsprite
Shiny SpritesShiny Backsprites
Shiny Carnivine sprite
Shiny Carnivine backsprite

Gender Ratio

Gender pie chart

Carnivine - Bug Catcher Pokémon

Flavor Text
DiamondIt attracts prey with its sweet- smelling saliva, then chomps down. It takes a whole day to eat prey.
PearlHanging from branches using its tentacles, it looks like a plant. It awaits prey, mouth wide open.

Type:   Grass
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×2
2
×12
½
×1
1
×2
2
×1
1
×1
1
×2
2
×12
½
×12
½
×12
½
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Levitate Gives full immunity to all Ground-type moves.

Height

dp male trainer height

Male Trainer: 4'11"

dp Carnivine height

Carnivine: 5'7"


Weight

dp Carnivine wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Carnivine: 59 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 200 60 164 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Bind 15 75 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1 Growth 0 0 Raises the user's Attack and Special Attack by one stage.
Normal Other 40 The user's body grows all at once, raising the Attack and Sp. Atk stats.
7 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
11 Vine Whip 35 100 Inflicts regular damage with no additional effect.
Grass Physical 15 The target is struck with slender, whiplike vines to inflict damage.
17 Sweet Scent 0 100 Lowers the target's evasion by one stage.
Normal Other 20 A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
21 Ingrain 0 0 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Grass Other 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
27 Faint Attack 60 0 Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
31 Stockpile 0 0 Stores energy up to three times for use with Spit Up and Swallow.
Normal Other 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
31 Spit Up 1 100 Power is 100 times the amount of energy Stockpiled.
Normal Special 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
31 Swallow 0 0 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Normal Other 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
37 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
41 Wring Out 1 100 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Normal Special 5 The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
47 Power Whip 120 85 Inflicts regular damage with no additional effect.
Grass Physical 10 The user violently whirls its vines or tentacles to harshly lash the target.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 74 100 72 46 90 72
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
171493 98493 195493 356493 122493 200493