Weavile #461 Diamond and Pearl
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#461 Weavile

Weavile ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Weavile sprite
Female Weavile sprite
Male Weavile backsprite
Female Weavile backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Weavile sprite
Shiny Female Weavile sprite
Shiny Male Weavile backsprite
Shiny Female Weavile backsprite

Gender Ratio

Gender pie chart

Weavile - Sharp Claw Pokémon

Flavor Text
DiamondThey live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
PearlIt sends signals to others by carving odd patterns in frost- covered trees and ice.

Type:   DarkIce
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×4
4
×1
1
×1
1
×1
1
×2
2
×2
2
×12
½
×2
2
×2
2
×1
1
×1
1
×1
1
×0
0
×12
½
×1
1
×12
½

Evolutions

 
 
 

-- Level Up at Night, Holding Razor Claw -->


Ability

Pressure The Pokémon raises the foe's PP usage.

Height

dp male trainer height

Male Trainer: 4'11"

dp Weavile height

Weavile: 4'7"


Weight

dp Weavile wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Weavile: 75 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 199 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Embargo 0 100 Target cannot use held items.
Dark Other 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
1 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
1 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
1 Scratch 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 Hard, pointed, and sharp claws rake the target to inflict damage.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Taunt 0 100 For the next few turns, the target can only use damaging moves.
Dark Other 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
1 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
8 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
14 Faint Attack 60 0 Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
21 Fury Swipes 18 80 Hits 2-5 times in one turn.
Normal Physical 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
24 Nasty Plot 0 0 Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
28 Icy Wind 55 95 Has a 0% chance to lower the target's Speed by one stage.
Ice Special 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
35 Night Slash 70 100 Has an increased chance for a critical hit.
Dark Physical 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
38 Fling 1 100 Throws held item at the target; power depends on the item.
Dark Physical 10 The user flings its held item at the target to attack. Its power and effects depend on the item.
42 Metal Claw 50 95 Has a 0% chance to raise the user's Attack by one stage.
Steel Physical 35 The target is raked with steel claws. It may also raise the user's Attack stat.
49 Dark Pulse 80 100 Has a 0% chance to make the target flinch.
Dark Special 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +1 +0 +0
Base 70 120 65 125 45 85
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
216493 44493 262493 10493 383493 134493