Gallade #475 Diamond and Pearl
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#475 Gallade

Gallade ken sugimori artwork Normal SpritesNormal Backsprites
Gallade sprite
Gallade backsprite
Shiny SpritesShiny Backsprites
Shiny Gallade sprite
Shiny Gallade backsprite

Gender Ratio

Gender pie chart

Gallade - Blade Pokémon

Flavor Text
DiamondA master of courtesy and swordsmanship, it fights using extending swords on its elbows.
Pearl

Type:   PsychicFighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×2
2
×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 

-- Level 20 -->


-- Level 30 -->


-- Use Item(Male) Dawn Stone -->


Ability

Steadfast Raises Speed each time the Pokémon flinches.

Height

dp male trainer height

Male Trainer: 4'11"

dp Gallade height

Gallade: 5'3"


Weight

dp Gallade wdight
dp female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Gallade: 114 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 208 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Leaf Blade 90 100 Has an increased chance for a critical hit.
Grass Physical 15 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
1 Night Slash 70 100 Has an increased chance for a critical hit.
Dark Physical 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
1 Double Team 0 0 Raises the user's evasion by one stage.
Normal Other 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
1 Teleport 0 0 Immediately ends wild battles. No effect otherwise.
Psychic Other 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
6 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
10 Double Team 0 0 Raises the user's evasion by one stage.
Normal Other 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12 Teleport 0 0 Immediately ends wild battles. No effect otherwise.
Psychic Other 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17 Fury Cutter 10 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
22 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
25 Swords Dance 0 0 Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
31 Psycho Cut 70 100 Has an increased chance for a critical hit.
Psychic Physical 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
36 Helping Hand 0 0 Ally's next move inflicts half more damage.
Normal Other 20 The user assists an ally by boosting the power of its attack.
39 Feint 50 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
45 False Swipe 40 100 Cannot lower the target's HP below 1.
Normal Physical 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
50 Protect 0 0 Prevents any moves from hitting the user this turn.
Normal Other 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +3 +0 +0 +0 +0
Base 68 125 65 80 65 115
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
221493 30493 262493 172493 253493 32493