Persian #53 Diamond and Pearl
Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |

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#53 Persian
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Persian - Classy Cat Pokémon
Flavor Text | |||||||||||||||||
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Diamond | A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk. | ||||||||||||||||
Pearl | |||||||||||||||||
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Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×1![]() |
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×0![]() |
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Evolutions
-- Level 28 -->
Ability
Limber | The Pokémon is protected from paralysis. |
Technician | Powers up the Pokémon's weaker moves. |
Height
Male Trainer: 4'11"
Persian: 3'3"
Weight



Persian: 70 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 90 | 0 | 148 | Medium Fast | 1,000,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Switcheroo | 0 | 100 | User and target swap items. |
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10 | The user trades held items with the target faster than the eye can follow. | |
1 | Scratch | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | Hard, pointed, and sharp claws rake the target to inflict damage. | |
1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
1 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
1 | Fake Out | 40 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
6 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
9 | Fake Out | 40 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
14 | Fury Swipes | 18 | 80 | Hits 2-5 times in one turn. |
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15 | The target is raked with sharp claws or scythes for two to five times in quick succession. | |
17 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
22 | Faint Attack | 60 | 0 | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
25 | Taunt | 0 | 100 | For the next few turns, the target can only use damaging moves. |
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20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
32 | Power Gem | 70 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
37 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
44 | Nasty Plot | 0 | 0 | Raises the user's Special Attack by two stages. |
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20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
49 | Assurance | 50 | 100 | Power is doubled if the target has already received damage this turn. |
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10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
56 | Captivate | 0 | 100 | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |
61 | Night Slash | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +0 | +0 | +2 | +0 | +0 |
Base | 65 | 70 | 60 | 115 | 65 | 65 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
257⁄493 | 274⁄493 | 300⁄493 | 21⁄493 | 253⁄493 | 264⁄493 |