Voltorb #100 Heart Gold and Soul Silver
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#100 Voltorb

Voltorb ken sugimori artwork Normal SpritesNormal Backsprites
Voltorb sprite
Voltorb backsprite
Shiny SpritesShiny Backsprites
Shiny Voltorb sprite
Shiny Voltorb backsprite

Gender Ratio

Gender pie chart

Voltorb - Ball Pokémon

Flavor Text
Heart GoldIt rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Soul SilverIt was discovered when Poké Balls were introduced. It is said that there is some connection.

Type:   Electric
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Level 30 -->


Ability

Soundproof Gives full immunity to all sound-based moves.
Static Contact with the Pokémon may cause paralysis.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Voltorb height

Voltorb: 2'8"


Weight

hgss Voltorb wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Voltorb: 23 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 120 103 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Charge 0 0 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Electric Other 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
5 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
8 SonicBoom 1 90 Inflicts 20 points of damage.
Normal Special 20 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
12 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
15 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
19 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
22 Light Screen 0 0 Reduces damage from special attacks by 50% for five turns..
Psychic Other 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
26 Charge Beam 50 90 Has a 0% chance to raise the user's Special Attack by one stage.
Electric Special 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
29 Selfdestruct 200 100 User faints.
Normal Physical 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
33 Swift 60 0 Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
36 Magnet Rise 0 0 User is immune to Ground moves and effects for five turns.
Electric Other 10 The user levitates using electrically generated magnetism for five turns.
40 Gyro Ball 1 100 Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
43 Explosion 250 100 User faints.
Normal Physical 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
47 Mirror Coat 1 100 Inflicts twice the damage the user received from the last special hit it took.
Psychic Special 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +1 +0 +0
Base 40 30 50 100 55 55
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
449493 470493 370493 62493 326493 338493