Hitmonlee #106 Heart Gold and Soul Silver
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#106 Hitmonlee

Hitmonlee ken sugimori artwork Normal SpritesNormal Backsprites
Hitmonlee sprite
Hitmonlee backsprite
Shiny SpritesShiny Backsprites
Shiny Hitmonlee sprite
Shiny Hitmonlee backsprite

Gender Ratio

Gender pie chart

Hitmonlee - Kicking Pokémon

Flavor Text
Heart GoldThis amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
Soul SilverIf it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Level (Atk < Def) 20 -->


-- Level (Atk > Def) 20 -->


-- Level (Atk=Def) 20 -->


Ability

Limber The Pokémon is protected from paralysis.
Reckless Powers up moves that have recoil damage.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Hitmonlee height

Hitmonlee: 5'11"


Weight

hgss Hitmonlee wdight
hgss female trainer weight
scale
scaleLever_1_r
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scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
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scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Hitmonlee: 110 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 139 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
1 Double Kick 30 100 Hits twice in one turn.
Fighting Physical 30 The target is quickly kicked twice in succession using both feet.
5 Meditate 0 0 Raises the user's Attack by one stage.
Psychic Other 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
9 Rolling Kick 60 85 Has a 0% chance to make the target flinch.
Fighting Physical 15 The user lashes out with a quick, spinning kick. It may also make the target flinch.
13 Jump Kick 85 95 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 25 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
17 Brick Break 75 100 Destroys Reflect and Light Screen.
Fighting Physical 15 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
21 Focus Energy 0 0 Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
25 Feint 50 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
29 Hi Jump Kick 100 90 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 20 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
33 Mind Reader 0 0 Ensures that the user's next move will hit the target.
Normal Other 5 The user senses the target's movements with its mind to ensure its next attack does not miss the target.
37 Foresight 0 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
41 Blaze Kick 85 90 Has an increased chance for a critical hit and a 10% chance to [burn]{mechanic} the target.
Fire Physical 10 The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
45 Endure 0 0 Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
49 Mega Kick 120 75 Inflicts regular damage with no additional effect.
Normal Physical 5 The target is attacked by a kick launched with muscle-packed power.
53 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
57 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 50 120 53 87 35 110
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
381493 44493 334493 114493 449493 42493