Kangaskhan #115 Heart Gold and Soul Silver
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#115 Kangaskhan

Kangaskhan ken sugimori artwork Normal SpritesNormal Backsprites
Kangaskhan sprite
Kangaskhan backsprite
Shiny SpritesShiny Backsprites
Shiny Kangaskhan sprite
Shiny Kangaskhan backsprite

Gender Ratio

Gender pie chart

Kangaskhan - Parent Pokémon

Flavor Text
Heart GoldIf it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
Soul SilverTo protect its young, it will never give up during battle, no matter how badly wounded it is.

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Early Bird The Pokémon awakens quickly from sleep.
Scrappy Enables moves to hit Ghost-type Pokémon.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Kangaskhan height

Kangaskhan: 7'3"


Weight

hgss Kangaskhan wdight
hgss female trainer weight
scale
scaleLever_1_r
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scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
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scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Kangaskhan: 176 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 150 175 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Comet Punch 18 85 Hits 2-5 times in one turn.
Normal Physical 15 The target is hit with a flurry of punches that strike two to five times in a row.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Fake Out 40 100 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
10 Tail Whip 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
13 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
19 Mega Punch 80 85 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slugged by a punch thrown with muscle-packed power.
22 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
25 Dizzy Punch 70 100 Has a 20% chance to confuse the target.
Normal Physical 10 The target is hit with rhythmically launched punches that may also leave it confused.
31 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
34 Endure 0 0 Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
37 Outrage 120 100 Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 15 The user rampages and attacks for two to three turns. It then becomes confused, however.
43 Double Hit 35 90 Hits twice in one turn.
Normal Physical 10 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
46 Sucker Punch 80 100 Only works if the target is about to use a damaging move.
Dark Physical 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
49 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +2 +0 +0 +0 +0 +0
Base 105 95 80 90 40 80
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
35493 114493 165493 113493 425493 169493