Aerodactyl #142 Heart Gold and Soul Silver
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#142 Aerodactyl

Aerodactyl ken sugimori artwork Normal SpritesNormal Backsprites
Aerodactyl sprite
Aerodactyl backsprite
Shiny SpritesShiny Backsprites
Shiny Aerodactyl sprite
Shiny Aerodactyl backsprite

Gender Ratio

Gender pie chart

Aerodactyl - Fossil Pokémon

Flavor Text
Heart GoldA vicious Pokémon from the distant past, it appears to have flown by spreading its wings and gliding.
Soul SilverThis vicious Pokémon is said to have flown in ancient skies while shrieking high-pitched cries.

Type:   RockFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×1
1
×12
½
×12
½
×0
0
×2
2
×12
½
×1
1
×2
2
×12
½
×2
2
×1
1
×2
2
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Rock Head Protects the Pokémon from recoil damage.
Pressure The Pokémon raises the foe's PP usage.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Aerodactyl height

Aerodactyl: 6'11"


Weight

hgss Aerodactyl wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Aerodactyl: 130 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 202 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Ice Fang 65 95 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 15 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
1 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
1 Thunder Fang 65 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
1 Wing Attack 60 100 Inflicts regular damage with no additional effect.
Flying Physical 35 The target is struck with large, imposing wings spread wide to inflict damage.
1 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
1 Scary Face 0 90 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
9 Roar 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
17 Agility 0 0 Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
25 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
33 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
41 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
49 Iron Head 80 100 Has a 0% chance to make the target flinch.
Steel Physical 15 The user slams the target with its steel-hard head. It may also make the target flinch.
57 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
65 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
73 Giga Impact 150 90 User foregoes its next turn to recharge.
Normal Physical 5 The user charges at the target using every bit of its power. The user must rest on the next turn.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +2 +0 +0
Base 80 105 65 130 60 75
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
139493 72493 262493 7493 298493 198493