Natu #177 Heart Gold and Soul Silver
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#177 Natu

Natu ken sugimori artwork Normal SpritesNormal Backsprites
Natu sprite
Natu backsprite
Shiny SpritesShiny Backsprites
Shiny Natu sprite
Shiny Natu backsprite

Gender Ratio

Gender pie chart

Natu - Tiny Bird Pokémon

Flavor Text
Heart GoldBecause its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.
Soul SilverIt usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.

Type:   PsychicFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×14
¼
×1
1
×1
1
×0
0
×2
2
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×2
2
×12
½
×2
2
×1
1
×2
2

Evolutions

 
 
 

-- Level 25 -->


Ability

Synchronize Passes a burn, poison, or paralysis to the foe.
Early Bird The Pokémon awakens quickly from sleep.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Natu height

Natu: 1'8"


Weight

hgss Natu wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Natu: 4 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 0 73 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Peck 35 100 Inflicts regular damage with no additional effect.
Flying Physical 35 The target is jabbed with a sharply pointed beak or horn.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Night Shade 1 100 Inflicts damage equal to the user's level.
Ghost Special 15 The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
9 Teleport 0 0 Immediately ends wild battles. No effect otherwise.
Psychic Other 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant 0 0 Prevents the target from scoring critical hits for five turns.
Normal Other 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Miracle Eye 0 0 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Psychic Other 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
20 Me First 0 0 Uses the target's move against it before it attacks, with power increased by half.
Normal Other 20 The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
23 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
28 Wish 0 0 User will recover half its max HP at the end of the next turn.
Normal Other 10 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
33 Psycho Shift 0 90 Transfers the user's major status effect to the target.
Psychic Other 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
36 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
39 Ominous Wind 60 100 Has a 10% chance to raise all of the user's stats by one stage.
Ghost Special 5 The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
44 Power Swap 0 0 User swaps Attack and Special Attack changes with the target.
Psychic Other 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
44 Guard Swap 0 0 User swaps Defense and Special Defense changes with the target.
Psychic Other 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
47 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +1 +0
Base 40 50 45 70 70 45
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
449493 390493 402493 220493 221493 409493