Dunsparce #206 Heart Gold and Soul Silver
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#206 Dunsparce

Dunsparce ken sugimori artwork Normal SpritesNormal Backsprites
Dunsparce sprite
Dunsparce backsprite
Shiny SpritesShiny Backsprites
Shiny Dunsparce sprite
Shiny Dunsparce backsprite

Gender Ratio

Gender pie chart

Dunsparce - Land Snake Pokémon

Flavor Text
Heart GoldWhen spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.
Soul SilverIf spotted, it escapes by burrowing with its tail. It can float just slightly using its wings.

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Serene Grace Boosts the likelihood of added effects appearing.
Run Away Enables a sure getaway from wild Pokémon.


hgss male trainer height

Male Trainer: 4'11"

hgss Dunsparce height

Dunsparce: 5'11"


hgss Dunsparce wdight
hgss female trainer weight

Dunsparce: 31 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 0 125 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
5 Defense Curl 0 0 Raises user's Defense by one stage.
Normal Other 40 The user curls up to conceal weak spots and raise its Defense stat.
9 Yawn 0 0 Target sleeps at the end of the next turn.
Normal Other 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
13 Glare 0 75 Paralyzes the target.
Normal Other 30 The user intimidates the target with the pattern on its belly to cause paralysis.
17 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
21 Spite 0 100 Lowers the PP of the target's last used move by 4.
Ghost Other 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
25 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
29 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
33 Roost 0 0 Heals the user by half its max HP.
Flying Other 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
37 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
41 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
45 Dig 80 100 User digs underground, dodging all attacks, and hits next turn.
Ground Physical 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
49 Endeavor 1 100 Lowers the target's HP to equal the user's.
Normal Physical 5 An attack move that cuts down the target's HP to equal the user's HP.
53 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +1 +0 +0 +0 +0 +0
Base 100 70 70 45 65 65
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
57493 274493 229493 377493 253493 264493