Donphan #232 Heart Gold and Soul Silver
Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |

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#232 Donphan
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Normal Sprites | Normal Backsprites | ||
Male | Female | Male | Female | |
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Shiny Sprites | Shiny Backsprites | |||
Male | Female | Male | Female | |
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Gender Ratio
Donphan - Armor Pokémon
Flavor Text | |||||||||||||||||
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Heart Gold | It has sharp, hard tusks and a rugged hide. Its tackle is strong enough to knock down a house. | ||||||||||||||||
Soul Silver | The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×2![]() |
×0![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
Evolutions
-- Level 25 -->
Ability
Sturdy | It cannot be knocked out with one hit. |
Height
Male Trainer: 4'11"
Donphan: 4'7"
Weight



Donphan: 264 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 60 | 0 | 189 | Medium Fast | 1,000,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Fire Fang | 65 | 95 | Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch. |
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15 | The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |
1 | Thunder Fang | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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15 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
1 | Horn Attack | 65 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is jabbed with a sharply pointed horn to inflict damage. | |
1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
1 | Defense Curl | 0 | 0 | Raises user's Defense by one stage. |
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40 | The user curls up to conceal weak spots and raise its Defense stat. | |
1 | Flail | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
6 | Rapid Spin | 20 | 100 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |
10 | Knock Off | 20 | 100 | Target drops its held item. |
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20 | The user slaps down the target's held item, preventing that item from being used in the battle. | |
15 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
19 | Magnitude | 1 | 100 | Power varies randomly from 10 to 150. |
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30 | The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
24 | Slam | 80 | 75 | Inflicts regular damage with no additional effect. |
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20 | The target is slammed with a long tail, vines, etc., to inflict damage. | |
25 | Fury Attack | 15 | 85 | Hits 2-5 times in one turn. |
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20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | |
31 | Assurance | 50 | 100 | Power is doubled if the target has already received damage this turn. |
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10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
39 | Scary Face | 0 | 90 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
46 | Earthquake | 100 | 100 | Inflicts regular damage and can hit Dig users. |
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10 | The user sets off an earthquake that strikes those around it. | |
54 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +1 | +1 | +0 | +0 | +0 |
Base | 90 | 120 | 120 | 50 | 60 | 60 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
96⁄493 | 44⁄493 | 35⁄493 | 351⁄493 | 298⁄493 | 300⁄493 |