Lugia #249 Heart Gold and Soul Silver
PokéSplash » Pokédex » Heart Gold and Soul Silver » Lugia #249 Heart Gold and Soul Silver
Diamond and Pearl Platinum Heart Gold and Soul Silver Black and White

PokeSplash SplashDex
Populating list Contents...

#249 Lugia

Lugia ken sugimori artwork Normal SpritesNormal Backsprites
Lugia sprite
Lugia backsprite
Shiny SpritesShiny Backsprites
Shiny Lugia sprite
Shiny Lugia backsprite

Gender Ratio

Gender pie chart

Lugia - Diving Pokémon

Flavor Text
Heart GoldIt is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.
Soul SilverIt is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.

Type:   PsychicFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Pressure The Pokémon raises the foe's PP usage.


hgss male trainer height

Male Trainer: 4'11"

hgss Lugia height

Lugia: 17'1"


hgss Lugia wdight
hgss female trainer weight

Lugia: 475 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 220 Slow 1,250,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Whirlwind 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
1 Weather Ball 50 100 If there be weather, this move has doubled power and the weather's type.
Normal Special 10 An attack move that varies in power and type depending on the weather.
9 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
15 Dragon Rush 100 75 Has a 0% chance to make the target flinch.
Dragon Physical 10 The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
23 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
29 Rain Dance 0 0 Changes the weather to rain for five turns.
Water Other 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
37 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
43 Aeroblast 100 95 Has an increased chance for a critical hit.
Flying Special 5 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
50 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
57 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65 Safeguard 0 0 Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
71 Recover 0 0 Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
79 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
85 Natural Gift 1 100 Power and type depend on the held berry.
Normal Physical 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
93 Calm Mind 0 0 Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99 Sky Attack 140 90 User charges for one turn before attacking. Has a 0% chance to make the target flinch.
Flying Physical 5 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +3
Base 106 90 130 110 90 154
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
31493 144493 24493 30493 122493 4493