Ho-Oh #250 Heart Gold and Soul Silver
PokéSplash » Pokédex » Heart Gold and Soul Silver » Ho-Oh #250 Heart Gold and Soul Silver
Diamond and Pearl Platinum Heart Gold and Soul Silver Black and White

PokeSplash SplashDex
Populating list Contents...

#250 Ho-Oh

Ho-Oh ken sugimori artwork Normal SpritesNormal Backsprites
Ho-Oh sprite
Ho-Oh backsprite
Shiny SpritesShiny Backsprites
Shiny Ho-Oh sprite
Shiny Ho-Oh backsprite

Gender Ratio

Gender pie chart

Ho-Oh - Rainbow Pokémon

Flavor Text
Heart GoldLegends claim this Pokémon flies the world’s skies continuously on its magnificent, seven-colored wings.
Soul SilverA legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.

Type:   FireFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Pressure The Pokémon raises the foe's PP usage.


hgss male trainer height

Male Trainer: 4'11"

hgss Ho-Oh height

Ho-Oh: 12'6"


hgss Ho-Oh wdight
hgss female trainer weight

Ho-Oh: 438 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 220 Slow 1,250,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Whirlwind 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
1 Weather Ball 50 100 If there be weather, this move has doubled power and the weather's type.
Normal Special 10 An attack move that varies in power and type depending on the weather.
9 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
15 Brave Bird 120 100 User receives 1/3 the damage inflicted in recoil.
Flying Physical 15 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
23 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
29 Sunny Day 0 0 Changes the weather to sunny for five turns.
Fire Other 5 The user intensifies the sun for five turns, powering up Fire-type moves.
37 Fire Blast 120 85 Has a 10% chance to [burn]{mechanic} the target.
Fire Special 5 The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
43 Sacred Fire 100 95 Has a 50% chance to [burn]{mechanic} the target. Lets frozen Pokémon thaw themselves.
Fire Physical 5 The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
50 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
57 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65 Safeguard 0 0 Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
71 Recover 0 0 Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
79 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
85 Natural Gift 1 100 Power and type depend on the held berry.
Normal Physical 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
93 Calm Mind 0 0 Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99 Sky Attack 140 90 User charges for one turn before attacking. Has a 0% chance to make the target flinch.
Flying Physical 5 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +3
Base 106 130 90 90 110 154
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
31493 22493 117493 113493 44493 4493