Sableye #302 Heart Gold and Soul Silver
Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |

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#302 Sableye
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Normal Sprites | Normal Backsprites | ||
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Sableye - Darkness Pokémon
Flavor Text | |||||||||||||||||
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Heart Gold | It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself. | ||||||||||||||||
Soul Silver | |||||||||||||||||
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Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×0![]() |
×0![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
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×0![]() |
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Evolutions
Ability
Keen Eye | Prevents other Pokémon from lowering accuracy. |
Stall | The Pokémon moves after all other Pokémon do. |
Height
Male Trainer: 4'11"
Sableye: 2'8"
Weight



Sableye: 24 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 45 | 0 | 98 | Medium Slow | 1,059,860 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
1 | Scratch | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | Hard, pointed, and sharp claws rake the target to inflict damage. | |
4 | Foresight | 0 | 0 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
8 | Night Shade | 1 | 100 | Inflicts damage equal to the user's level. |
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15 | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |
11 | Astonish | 30 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |
15 | Fury Swipes | 18 | 80 | Hits 2-5 times in one turn. |
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15 | The target is raked with sharp claws or scythes for two to five times in quick succession. | |
18 | Fake Out | 40 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
22 | Detect | 0 | 0 | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
25 | Shadow Sneak | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user extends its shadow and attacks the target from behind. This move always goes first. | |
29 | Knock Off | 20 | 100 | Target drops its held item. |
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20 | The user slaps down the target's held item, preventing that item from being used in the battle. | |
32 | Faint Attack | 60 | 0 | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
36 | Punishment | 1 | 100 | Power increases against targets with more raised stats, up to a maximum of 200. |
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5 | This attack's power increases the more the target has powered up with stat changes. | |
39 | Shadow Claw | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
43 | Power Gem | 70 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
46 | Confuse Ray | 0 | 100 | Confuses the target. |
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10 | The target is exposed to a sinister ray that triggers confusion. | |
50 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
53 | Shadow Ball | 80 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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15 | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
57 | Mean Look | 0 | 0 | Prevents the target from leaving battle. |
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5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +1 | +1 | +0 | +0 | +0 |
Base | 50 | 75 | 75 | 50 | 65 | 65 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
381⁄493 | 241⁄493 | 192⁄493 | 351⁄493 | 253⁄493 | 264⁄493 |