Manectric #310 Heart Gold and Soul Silver
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#310 Manectric

Manectric ken sugimori artwork Normal SpritesNormal Backsprites
Manectric sprite
Manectric backsprite
Shiny SpritesShiny Backsprites
Shiny Manectric sprite
Shiny Manectric backsprite

Gender Ratio

Gender pie chart

Manectric - Discharge Pokémon

Flavor Text
Heart GoldIts nest can be found where a thunderbolt hits. It is discharging electricity from its mane.
Soul Silver

Type:   Electric
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Level 26 -->


Ability

Static Contact with the Pokémon may cause paralysis.
Lightningrod Draws in all Electric-type moves to up Sp. Attack.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Manectric height

Manectric: 5'11"


Weight

hgss Manectric wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Manectric: 88 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 90 168 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Howl 0 0 Raises the user's Attack by one stage.
Normal Other 40 The user howls loudly to raise its spirit, boosting its Attack stat.
4 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
9 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
12 Howl 0 0 Raises the user's Attack by one stage.
Normal Other 40 The user howls loudly to raise its spirit, boosting its Attack stat.
17 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
20 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
25 Odor Sleuth 0 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
30 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
37 Thunder Fang 65 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
42 Roar 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
49 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
54 Charge 0 0 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Electric Other 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
61 Thunder 120 70 Has a 30% chance to paralyze the target.
Electric Special 10 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +2 +0 +0
Base 70 75 60 105 105 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
216493 241493 300493 38493 56493 300493