Chimecho #358 Heart Gold and Soul Silver
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#358 Chimecho

Chimecho ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Chimecho sprite
Female Chimecho sprite
Male Chimecho backsprite
Female Chimecho backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Chimecho sprite
Shiny Female Chimecho sprite
Shiny Male Chimecho backsprite
Shiny Female Chimecho backsprite

Gender Ratio

Gender pie chart

Chimecho - Wind Chime Pokémon

Flavor Text
Heart GoldIt uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.
Soul Silver

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 

-- Friendship (Night) -->


Ability

Levitate Gives full immunity to all Ground-type moves.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Chimecho height

Chimecho: 2'0"


Weight

hgss Chimecho wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Chimecho: 2 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 90 147 Fast 800,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Wrap 15 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
6 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
9 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
14 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
17 Uproar 50 100 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 10 The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
22 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Yawn 0 0 Target sleeps at the end of the next turn.
Normal Other 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
30 Psywave 1 80 Inflicts damage between 50% and 150% of the user's level.
Psychic Special 15 The target is attacked with an odd psychic wave. The attack varies in intensity.
33 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
38 Heal Bell 0 0 Cures the entire party of major status effects.
Normal Other 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
41 Safeguard 0 0 Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
46 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
49 Healing Wish 0 0 User faints. Its replacement has its HP fully restored and any major status effect removed.
Psychic Other 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +1 +1
Base 65 50 70 65 95 80
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
257493 390493 229493 253493 98493 169493