Gorebyss #368 Heart Gold and Soul Silver
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#368 Gorebyss

Gorebyss ken sugimori artwork Normal SpritesNormal Backsprites
Gorebyss sprite
Gorebyss backsprite
Shiny SpritesShiny Backsprites
Shiny Gorebyss sprite
Shiny Gorebyss backsprite

Gender Ratio

Gender pie chart

Gorebyss - South Sea Pokémon

Flavor Text
Heart GoldIts pink body becomes more vivid with the rise of water temperatures in the springtime.
Soul Silver

Type:   Water
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×12
½
×12
½
×2
2
×2
2
×1
1
×12
½
×1
1
×1
1

Evolutions

 
 
 

-- Trade holding DeepSeaTooth -->


-- Trade holding DeepSeaScale -->


Ability

Swift Swim Boosts the Pokémon's Speed in rain.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Gorebyss height

Gorebyss: 6'11"


Weight

hgss Gorebyss wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Gorebyss: 50 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 60 0 178 Erratic 600,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Whirlpool 15 70 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 15 Traps foes in a violent swirling whirlpool for four to five turns.
6 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
10 Agility 0 0 Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
15 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
19 Amnesia 0 0 Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
24 Aqua Ring 0 0 Restores 1/16 of the user's max HP each turn.
Water Other 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
28 Captivate 0 100 Lowers the target's Special Attack by two stages if it's the opposite gender.
Normal Other 20 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
33 Baton Pass 0 0 Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
37 Dive 80 100 User dives underwater, dodging all attacks, and hits next turn.
Water Physical 10 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
42 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
46 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 55 84 105 52 114 75
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
344493 175493 62493 314493 35493 198493