Probopass #476 Heart Gold and Soul Silver
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#476 Probopass

Probopass ken sugimori artwork Normal SpritesNormal Backsprites
Probopass sprite
Probopass backsprite
Shiny SpritesShiny Backsprites
Shiny Probopass sprite
Shiny Probopass backsprite

Gender Ratio

Gender pie chart

Probopass - Compass Pokémon

Flavor Text
Heart GoldIt controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
Soul Silver

Type:   RockSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×14
¼
×4
4
×14
¼
×0
0
×4
4
×12
½
×12
½
×12
½
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×12
½
×12
½

Evolutions

 
 
 

-- Level Up at Mt. Coronet -->


Ability

Sturdy It cannot be knocked out with one hit.
Magnet Pull Prevents Steel-type Pokémon from escaping.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Probopass height

Probopass: 5'7"


Weight

hgss Probopass wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Probopass: 748 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 60 0 198 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Magnet Rise 0 0 User is immune to Ground moves and effects for five turns.
Electric Other 10 The user levitates using electrically generated magnetism for five turns.
1 Gravity 0 0 Disables moves and immunities that involve flying or levitating for five turns.
Psychic Other 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Iron Defense 0 0 Raises the user's Defense by two stages.
Steel Other 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
1 Magnet Bomb 60 0 Never misses.
Steel Physical 20 The user launches steel bombs that stick to the target. This attack will not miss.
1 Block 0 0 Prevents the target from leaving battle.
Normal Other 5 The user blocks the target's way with arms spread wide to prevent escape.
7 Iron Defense 0 0 Raises the user's Defense by two stages.
Steel Other 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
13 Magnet Bomb 60 0 Never misses.
Steel Physical 20 The user launches steel bombs that stick to the target. This attack will not miss.
19 Block 0 0 Prevents the target from leaving battle.
Normal Other 5 The user blocks the target's way with arms spread wide to prevent escape.
25 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
31 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
37 Sandstorm 0 0 Changes the weather to a sandstorm for five turns.
Rock Other 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
43 Rest 0 0 User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
49 Power Gem 70 100 Inflicts regular damage with no additional effect.
Rock Special 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
55 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
61 Stone Edge 100 80 Has an increased chance for a critical hit.
Rock Physical 5 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
67 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
73 Lock-On 0 0 Ensures that the user's next move will hit the target.
Normal Other 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
79 Earth Power 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Ground Special 10 The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +2
Base 60 55 145 40 75 150
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
315493 361493 9493 410493 192493 6493