Dusknoir #477 Heart Gold and Soul Silver
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#477 Dusknoir

Dusknoir ken sugimori artwork Normal SpritesNormal Backsprites
Dusknoir sprite
Dusknoir backsprite
Shiny SpritesShiny Backsprites
Shiny Dusknoir sprite
Shiny Dusknoir backsprite

Gender Ratio

Gender pie chart

Dusknoir - Gripper Pokémon

Flavor Text
Heart GoldThis feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
Soul Silver

Type:   Ghost
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×0
0
×0
0
×1
1
×12
½
×1
1
×1
1
×12
½
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2

Evolutions

 

-- Level 37 -->


-- Trade holding Reaper Cloth -->


Ability

Pressure The Pokémon raises the foe's PP usage.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Dusknoir height

Dusknoir: 7'3"


Weight

hgss Dusknoir wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Dusknoir: 235 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 210 Fast 800,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fire Punch 75 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Physical 15 The target is punched with a fiery fist. It may also leave the target with a burn.
1 Disable 0 80 Disables the target's last used move for 1-8 turns.
Normal Other 20 For four turns, this move prevents the target from using the move it last used.
1 Night Shade 1 100 Inflicts damage equal to the user's level.
Ghost Special 15 The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Bind 15 75 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1 Gravity 0 0 Disables moves and immunities that involve flying or levitating for five turns.
Psychic Other 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
1 ThunderPunch 75 100 Has a 10% chance to paralyze the target.
Electric Physical 15 The target is punched with an electrified fist. It may also leave the target with paralysis.
1 Ice Punch 75 100 Has a 10% chance to freeze the target.
Ice Physical 15 The target is punched with an icy fist. It may also leave the target frozen.
6 Disable 0 80 Disables the target's last used move for 1-8 turns.
Normal Other 20 For four turns, this move prevents the target from using the move it last used.
9 Foresight 0 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
14 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
17 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
22 Shadow Sneak 40 100 Inflicts regular damage with no additional effect.
Ghost Physical 30 The user extends its shadow and attacks the target from behind. This move always goes first.
25 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
30 Curse 0 0 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
??? Other 10 A move that works differently for the Ghost type than for all other types.
33 Will-O-Wisp 0 75 Burns the target.
Fire Other 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
37 Shadow Punch 60 0 Never misses.
Ghost Physical 20 The user throws a punch from the shadows. The punch lands without fail.
43 Mean Look 0 0 Prevents the target from leaving battle.
Normal Other 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
51 Payback 50 100 Power is doubled if the target has already moved this turn.
Dark Physical 10 If the user moves after the target, this attack's power will be doubled.
61 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +2
Base 45 100 135 45 65 135
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
411493 98493 16493 377493 253493 11493