Primeape #57 Heart Gold and Soul Silver
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#57 Primeape

Primeape ken sugimori artwork Normal SpritesNormal Backsprites
Primeape sprite
Primeape backsprite
Shiny SpritesShiny Backsprites
Shiny Primeape sprite
Shiny Primeape backsprite

Gender Ratio

Gender pie chart

Primeape - Pig Monkey Pokémon

Flavor Text
Heart GoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Soul SilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Level 28 -->


Vital Spirit Prevents the Pokémon from falling asleep.
Anger Point Maxes Attack after taking a critical hit.


hgss male trainer height

Male Trainer: 4'11"

hgss Primeape height

Primeape: 3'3"


hgss Primeape wdight
hgss female trainer weight

Primeape: 70 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 0 149 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fling 1 100 Throws held item at the target; power depends on the item.
Dark Physical 10 The user flings its held item at the target to attack. Its power and effects depend on the item.
1 Scratch 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 Hard, pointed, and sharp claws rake the target to inflict damage.
1 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Focus Energy 0 0 Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
9 Fury Swipes 18 80 Hits 2-5 times in one turn.
Normal Physical 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
13 Karate Chop 50 100 Has an increased chance for a critical hit.
Fighting Physical 25 The target is attacked with a sharp chop. Critical hits land more easily.
17 Seismic Toss 1 100 Inflicts damage equal to the user's level.
Fighting Physical 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
21 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
25 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
28 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
35 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
41 Cross Chop 100 80 Has an increased chance for a critical hit.
Fighting Physical 5 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
47 Thrash 90 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
53 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
59 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 65 105 60 95 60 70
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
257493 72493 300493 85493 298493 231493